using System;
using Server.Items;

namespace Server.Items
{
    [Flipable]
    public class LeatherGloves : BaseArmor
    {
        public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } }

        [Constructable]
        public LeatherGloves()
            : base(0x13C6)
        {
            Weight = 1.0;
			m_armorBase = 13;
        }

        public LeatherGloves(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)1); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}